The indie game development community is in turmoil following Unity’s announcement of a new pricing system that will charge developers per user on initial download, instead of a flat engine licensing fee.

Unity is a cross-platform game development engine widely used to create 3D and 2D games and interactive experiences. It powers over 60% of top-grossing games on the App Store.

The company announced recently that on January 1, 2024, it will charge developers a new “Unity Runtime Fee.” The thresholds for Unity Personal and Unity Plus users are set at $200,000 in revenue over the past 12 months and 200,000 lifetime installs.

Read more at AppleInsider.com

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