Following the release of the Mac mini and the MacBook Pro with M2 Pro and ‌M2‌ Max chips, Apple’s platform architecture VP Tim Millet and product marketing VP Bob Borchers did an interview with TechCrunch’s Matthew Panzarino to discuss the new technology, the transition away from Intel, the future of gaming on the Mac, and more.

With the followup to the M1 chip line, Millet said that Apple did not want to set a precedent of a few percentage points of gain with each new chip generation. Instead, the company aimed to push to the limits of technology as far as it could.

“The M2 family was really now about maintaining that leadership position by pushing, again, to the limits of technology. We don’t leave things on the table,” says Millet. “We don’t take a 20% bump and figure out how to spread it over three years…figure out how to eke out incremental gains. We take it all in one year; we just hit it really hard. That’s not what happens in the rest of the industry or historically.”

Borchers said that by moving Mac chip design in house, Apple is able to bring silicon, software, and hardware together without relying on outside vendors. Being able to work alongside designers, the hardware team, and the software team “makes all the difference” in Apple’s ability to “really target” and add “things that matter” to Macs.

Read more at MacRumors.com

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